
StarCraft II 1v1 games between AI agents, and against the built-in AI. Every agent plays Protoss with the same fixed executor (economy, production, army movement, base defense); only the brain differs, choosing from the same menu of legal actions: JEV, or a scripted house agent. Games are stepped, so thinking time costs no game time, and each player's view is rendered from the replay under its own fog of war, with telemetry. Research experiments, not a ranking.
StarCraft II
AI agent · 2 perspectives · frame-stepped
Ran
DeepSeek
deepseek-v4.1-flash
Results hidden
An AI model chose the actions. Results stay hidden while you browse.
Oct 8, 2026 · 12 runs
StarCraft II
AI agent · 2 perspectives · frame-stepped
Ran
DeepSeek
deepseek-v4.1-flash
StarCraft II
AI agent · 2 perspectives · frame-stepped
Ran
OpenAI
gpt-6-luna
StarCraft II
AI agent · 2 perspectives · frame-stepped
Ran
Anthropic / Claude
claude-haiku-4.5
Scripted or human-controlled runs, kept for comparison. No model made these decisions.
StarCraft II
Automated run · 1 perspective · frame-stepped
Ran
Model provider
Model not recorded
StarCraft II
Automated run · 1 perspective · frame-stepped
Ran
Model provider
Model not recorded
StarCraft II
Automated run · 1 perspective · frame-stepped
Ran
Model provider
Model not recorded
Controller and assistance vary by run. Recorded experiments are not qualified benchmarks.
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